zip archive, and it's certainly a hell of lot less trouble than tracking down some undocumented texture conflict between mods whose authors may not have been seen or heard from since George Bush was still president. But it's really no more difficult than creating a. This may seem like a lot of trouble at first. You will do this for every mod you install, great or small, which doesn't already come packaged in this way. You are going to learn how to create your own FOMM packages. This practice is what made my New Vegas modding experience a piece of cake, whereas my Fallout 3 modding experience was an unrelenting torment from the lowest dungeons of the Abyss. ![]() Here's how we're going to prevent that, and it's something I wish I had done from the very beginning. This is a very important moment, because if you don't take a great deal of care with what you do from this point forward, you will later find yourself 200 hours into a save game tearing your hair out trying to figure out why you can't complete a quest or why there are big red exclamation points all over the wasteland. ![]() The only problems or bugs we should have right now are the ones Bethesda shipped with the game (and we'll be removing those shortly). Right now we can assume everything more or less works as it does out of the box. Just install it, verify that FOMM detects it, and forget about it.)Īt this point you should have a fully configured, and more importantly, clean installation of Fallout 3. Most of the best mods need this in order to run. (A brief digression: Fallout Script Extender is an external background utility that provides functionality for mods which is not available in the default game. This is the button you will use to start the game. FOMM will automatically detect and launch FOSE (Fallout Script Extender), so if you have installed FOSE properly, then you should see a button called "Launch FOSE" in FOMM. All of those settings are in your Fallout 3 INI file.įrom now until you get your mods all working and playing well with each other, you're going to be using FOMM (Fallout Mod Manager) to start the Fallout 3 game. If you feel comfortable making changes to anything, do so, but otherwise just briefly familiarize yourself with what's possible. ![]() Then, once that's finished, open up Fallout 3 Configator and have a look around in there. First, use the configuration options in Fallout 3 Launcher. You want to establish a base line of expected performance for your system so that later on you will know when a mod is mucking things up. Pay careful attention to its installation instructions and double-check the file paths when you install it. Note that Fallout 3 Stutter Remover is a FOSE plugin, and its installation will be different from anything else you encounter. These two are both a little trickier than the first ones, but the instructions that come with them should be sufficient. Install the 4GB extender and the Fallout Stutter Remover. We'll get around to what those are for in a minute, but for right now just get all of them and install them. Install FOSE, FOMM, BOSS, FO3Edit, and Fallout 3 Configator. Let me try to save you all that trouble right now. It would have saved me a lot of frustration down the road. I really wish I had talked to someone experienced with modding before I started.
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