But it’s a tad frustrating having to trek through a dungeon just to retry an area that is frustrating you. Thankfully, the rooms don’t reset, so you won’t have to complete areas again. If you perish in a dungeon, you must start again back at the hub world and make your way through the area in which you just traversed. I will warn, however, that this is not an easy title to complete. It felt like a game that was made for me for more than one reason. I thoroughly enjoyed Creature in the Well. Powering up the room causes him to retreat, and BOT-C is granted access to the next dungeon. Eventually, you’ll face off against the creature in a larger-scale puzzle, but again, you’re not attacking him directly. These areas contain new weapons or cores for your engineer to increase its stats. Some rooms even reward you with secret corridors upon completing their puzzles. ![]() It’s similar to collecting stars in Mario 64, but with a larger number set. This allows you to unlock more doors that will allow you to dive deeper into the facility. The energy flows into this final core, creating an immensely satisfying cacophony of dazzling light.Īs you complete each room, you gain energy. Once each has been hit enough times, it retracts in the environment, leaving a larger core exposed. Rather, your goal is to bounce energy off of the facility’s walls, bumpers, and turrets. You’re not firing the energy blasts directly at enemies. “Combat” might not even be the right word here. You then must point in the direction you would like the energy to be released and watch as the magic unfolds. This stance becomes crucial to keep yourself protected while waiting for the opportune moment to fire. Instead, your character harnesses the energy while performing a melee strike for defense. You won’t find yourself merely slashing at balls of energy in the direction you want them to go. That’s only partially true, because the gameplay is quite a bit different from what I was expecting. On the surface, Creature in the Well looks like nothing more than a dungeon crawler with pinball mechanics. You’re here for pinball action, after all. They’re mildly interesting, but admittedly not the reason to play the game. As you progress through each stage of the facility, you’ll uncover a dark past by way of notes left from former engineers. The story is very minimal, but it’s as deep as it needs to be. Oh, and you’ll have to deal with the creature at the same time. Your job is to restore the power in order to stave off the sandstorm. Unfortunately, a nasty creature has inhabited the facility, shutting down the system. You learn very quickly that a facility next to the town was designed as a sort of weather machine to protect it from the storm. You play as a a robot engineer known as BOT-C who wakes up in the middle of a sandstorm that has plagued a small town. But now it has a bit more purpose than a simple score, and that makes me happy. Although the game is punishingly difficult at times, the game gave me a lot of the same vibes I’ve gotten from pinball. Now that I’ve gotten my hands on the full game, I can finally say I’m extremely satisfied with the results. ![]() ![]() A game that combined dungeon crawling with pinball mechanics was a perfect mashup of two genres I love. When I was invited to preview Creature in the Well at E3 in June, I was beyond excited. Whether I’m playing real tables at a local arcade or playing digital tables on Pinball FX 3, I can’t get enough of the silver ball. It’s no secret that I’m a massive fan of pinball.
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